Spelunky 2 switch6/8/2023 His email is, and available privately on Signal (22).As with other rogue-likes and platformers, the Nintendo Switch often feels like the best console to play on due to its portability. These games are vibing in similar directions, albeit at pointedly different frequencies, and right now, Hades is the one that I'm taken by, and expect to be taken by for some time.įollow Patrick on Twitter. Neither approach is inherently better than the other, but viewed through that lens, it's less surprising that I'm choosing to spend my time with one over the other. Spelunky 2 is game in conversation with itself, while Hades is in conversation with the broader culture. Which brings me back to Spelunky 2, a game I have not touched in weeks, outside of the time spent playing co-op during our recent Savepoint charity stream. That's such a significant achievement for a game like this, and suggests a delicate balance, because as someone who personally prides themselves on being good at these types of games, at no point have I felt like Hades sacrifices its design for accessibility. I've seen so many friends and colleagues not just willing to try Hades, but finishing it, too. Spelunky, by contrast, is happy to leave folks behind. The culmination of this work is a game that feels like it was by people who understand the appeal of roguelikes and rather than sand off the edges, found ways to bring more people along for the ride. It's also fundamentally different from Spelunky in that it provides upgrades (and even a difficulty slider) to make progress easier, but even if those things were absent, even if Hades stripped away every one of those systems, its response to death, its aesthetic tone, feels like support. In failure, the game offers an embrace, pats you on the back, and encourages you to get back out there, tiger. There is a profound satisfaction in mastering Spelunky, knowing how much effort it takes.ĭeath in Hades, on the other hand, is treated with a warm embrace. You do not have more health or new weapons, only additional knowledge of what you've experienced. You live, you die, and nothing about the game meaningfully changes when the next run begins. The cold and disinterested reaction to players is part of Spelunky's appeal. Spelunky 2, like its predecessor, demands perfection at every turn, and the reward of a good run is a combination of skill and luck, with the latter disappearing the more time you invest into the game and you're able to corral the "randomness" under your control. It's not the case that I'm suddenly afraid to play hard games, but with two kids, I do value my time differently. Hades arrives at a different point in my life, compared to when I played Spelunky. Does a roguelike really exist if it's not on Switch? The ability to start playing Hades wherever I want, whenever I want, helps blunt the frustration of starting a new run.It has become the game of the moment for the people in my circle, and that's really fun. I cannot log onto Slack, Twitter, or Discord without people chatting about their runs, strategies, and painful losses. All of my friends are playing Hades right now.I wasn't sure if I wanted to climb that particular mountain again, and so far, that still remains unclear. Spelunky 2 never promised to be anything more, but it's also why I approached it with such trepidation, as it became more and more clear Spelunky 2 was careful refinement, not revelation. It is more Spelunky, with new traps and tricks for you to navigate. I am sure Spelunky 2 is full of wonderful secrets, but it is not, on the surface, surprising. The surprise element has contributed to why Hades has knocked me off my damn feet and left my heart scrambling. I know that it's been early access for a while, but I purposely avoid games in early access, and given my mixed response to Supergiant's takes on action, it wasn't on my radar. It also had the advantage of, at least for me, coming out nowhere. All I think about these days is another run at Hades, and wondering what might happen along the way because there's so much to discover, so much unknown, and seemingly limitless potential. I also liked Transistor and Pyre for different reasons, but Hades is on another level-a mixture of excellent action, excellent story, excellent everything. Hades is magic, a culmination of everything developer Supergiant Games has been chasing since 2011's Bastion.
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